Day Twenty is the last day of the Intellect — the season that began on Day Eleven — and it segues straight into Intuitiveness. Everything the mind gathered is now handed to the nerve, because knowing a thing and doing it are two different women.
The Adventure CEO is courageous, and how she moves is to endeavor — she is trying, attempting, having a go. And she can endeavor because she has an occasion: a moment, an opening, a day that presents itself. No occasion, no attempt.
The Architect becomes challengeable — a woman who can be met, tested and taken on, and does not fold when she is. Endeavor matures into encounter: she stops merely attempting and starts meeting the thing face to face. What she becomes is an overcomer. Jump the hurdles or walk around them — either way, you are over.
The Sovereign becomes cheveril — kid leather. Supple, pliable, worked soft, and it will not tear. Deep roots underneath, so she knows how to encounter, how to withstand the winds and the storms. From that leather she emboldens — she puts courage into other people — and what she is increasing is overcomings, plural: a ledger of what has already been beaten, each one making the next one smaller.