Day Twenty is the last day of the Intellect — the close of the season that began on Day Eleven — and it segues straight into Intuitiveness. Everything the mind gathered is now handed to the nerve. Intellect ends in courage, because knowing a thing and doing it are two different women.
The Adventure CEO is courageous, and how she moves is to endeavor — she is trying, attempting, having a go. And she can endeavor because she has an occasion: a moment, an opening, a day that presents itself. No occasion, no attempt. She learns to see the moment and step into it.
The Architect becomes challengeable — a woman who can be met, tested, taken on, and does not fold when she is. Endeavor matures into encounter: she stops merely attempting and starts meeting the thing face to face. What she becomes is an overcomer. Jump the hurdles or walk around them — either way you are over.
The Sovereign becomes cheveril — kid leather. Supple, pliable, worked soft, and it will not tear. Deep roots underneath, so she knows how to encounter, how to stand in wind and storm and give without breaking.
From that leather she emboldens — she puts courage into other people, which is the whole meaning of the word. And what she is increasing is overcomings, plural: a ledger of things already overcome, each one making the next one smaller.